(Prototype) The Wolf of the Ivory Tower
== The Wolf of the Ivory Tower ==
A proof of concept for combining the Ink scripting language with a simple tile-based positioning. It's not complete but it contains just enough dialog and environment to give a slight impression of an open-world environment. Right now there's only movement and dialog but what's already implemented can easily be extended to include inventory, player attributes/statistics, combat, and perhaps a day/night cycle.
If you have any suggestions or want to see more, leave a comment!
== Editing ==
The text input at the top left is for pasting in a script made with the Ink language. To try it out yourself, learn Ink here: https://www.inklestudios.com/ink/ and then write a script in the Inky editor for debugging. When you're done, you'll have a script that looks like this: https://pastebin.com/Mc0qtUMe that you can then paste into this game to see it played in-engine. The only restriction at the moment is that it will only display 5 options (only because I didn't need more).
To pan the camera, use the custom external "camera_pan(x, y)" function. For example:
~ camera_pan(2, -1)
will move the camera to two squares east of the origin and one square to the south.
There's no option for changing, rearranging, or adding new art to the terrain, however there's nothing stopping you from writing a story that pans the camera out into space to match art that hasn't been drawn yet.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 1.3 out of 5 stars (3 total ratings) |
Author | Flaise |
Genre | Interactive Fiction |
Tags | 2D, Fantasy, Forest, Furry, Nonlinear, Point & Click, Short, Singleplayer, Story Rich, Wizards |
Development log
- Prototype version 0.4Nov 29, 2021
- version 0.3Nov 09, 2021
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